Postmortem: ViralFire (and on GGJ)

Işık Barış Fidaner*

On Friday night, we were five people randomly assembled to talk. On Saturday morning, we became the game development team Parazit, as if we have been working for years. On Sunday morning, we were making the last retouching on our first project ViralFire. On Sunday evening, having lived through that intensive hours, we had become people just sitting in a conference room staring at the colorful images revolving on the curtain… All of these happened in only one of the 16 parallel universes in Global Game Jam 2010 Ankara, which was the second occurrence in Turkey and in the world.

Fireball protagonist of ViralFire, while capturing our heart..

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