Gameplay is politics

We attempt to bridge the concepts ‘gameplay’ and ‘politics’ by reinterpreting Alain Badiou’s Theory of The Subject (1975) in terms of the contemporary game design praxis. The book is written in the context of political practice; it has no official relevance to game design or gameplay, but we discover that Badiou’s dialectics is also appropriate to use in the context of digital games. If this late discovery is partly due to Badiou’s political motivations in developing his theory, it is also due to the fact that the most popular game was Pong at the time when he wrote this book.

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