Dialectics of Game Design — Işık Barış Fidaner

yildiz-kapakLast version: 17 September 2015



Gameplay is politics
Dialectics of game design
part 1A: place of the subjective
part 1B: action, manor of the subject
part 1C: the real is the impasse of formalization; formalization is the place of the forced pass of the real
part 1D: hegel: ’the activity of force is essentially the activity reacting against itself ’
part 1E: subjective and objective

Does a digital game industry exist?
— Developing a game is developing a joint spirit
— Personal Relationships as the ground of Economy
— Players and Game Developers as Ecosystems
— Game Creation Space as a Pre-Economical Interspace
— Genre-ification of Games as the industrialization of the ecosystem
— Game Genre as a form of universal social labour-time
— What is the raw material of digital game ecosystems?
— Enthusiasm as spiritual raw material
— Playing as a realization of enthusiasm

Antiprogression Chain
— General Will as Full speech
— Narcissistic Antiprogression
— Suture
— Antiprogression Chain
— Antiprogression Chains in The Purloined Letter
— Antiprogression Chains in Capitalism



Counting Qualia — Işık Barış Fidaner

counting-qualia-kapakLast version: 7 September 2016

(67 pages — PDFLaTeX)


— Conditional Counting of Qualia

— Qualia is uncertainty, uncertainty is conditional counting

— objet petit a = “less than zero” = “less than the empty set”

— Virtuality is what is left behind by conditional subtraction

— encapsulation is relativity

— relativity?

— I am white

— Postmodern Alienation Model

— Bibliography



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